omo App

omo App

omo App

Encouraging ‘Third Place’ discovery and proliferation one click at a time.

Encouraging ‘Third Place’ discovery and proliferation one click at a time.

Encouraging ‘Third Place’ discovery and proliferation one click at a time.

Open Prototype

Open Prototype

Open Prototype

Team

Team

Team

Andrew G. G.

Katelyn Li

Sang Hyun Yoon

Andrew G. G.

Katelyn Li

Sang Hyun Yoon

My Role

My Role

My Role

Researcher

Product Designer

Researcher

Product Designer

Timeline

Timeline

Timeline

May - Aug 2024

May - Aug 2024

Tools Used

Tools Used

Tools Used

Figma

Google Forms



Figma

Google Forms



Overview

Overview

With fewer opportunities to socialize, there is greater isolation and fewer meaningful connections made between individuals.


Through observing user behaviour and user interviews, there was a notable need observed for ‘third places’ or ‘third spaces’ which are neutral locations frequently visited outside of the home and workplace where people can socialize and relax. Hence, we aimed to find digital solutions to enhance existing ‘third places’ and encourage more businesses to become ‘third place-friendly’

With fewer opportunities to socialize, there is greater isolation and fewer meaningful connections made between individuals.


Through observing user behaviour and user interviews, there was a notable need observed for ‘third places’ or ‘third spaces’ which are neutral locations frequently visited outside of the home and workplace where people can socialize and relax. Hence, we aimed to find digital solutions to enhance existing ‘third places’ and encourage more businesses to become ‘third place-friendly’

A Structural Issue

A Structural Issue

Currently, third places are:

Fewer in number, physically inaccessible, search elusive and quite expensive.

Currently, third places are:

Fewer in number, physically inaccessible, search elusive and quite expensive.

Lack of third places exacerbates:

mental health decline, reduction of social opportunities and weakening of community bonds.

Lack of third places exacerbates:

mental health decline, reduction of social opportunities and weakening of community bonds.

Square One mall, credits Michael Muraz

Square One mall, credits Michael Muraz

Solution

Solution

omo improves discovery and generation of third places

omo improves discovery and generation of third places

We created the omo app that seeks to encourage the use of third places through digital means by:

We created the omo app that seeks to encourage the use of third places through digital means by:

  1. Making the
    discovery process for third places easier.

  1. Encouraging businesses to allow customers to sit in their establishments for cheap with high comfortability.

Onboarding

Onboarding

Our app focuses helping young adults and local business engage in third places through:

Our app focuses helping young adults and local business engage in third places through:

Easy Discovery


From fitness to dining, find local spots that suit your interests.

Easy Discovery


From fitness to dining, find local spots that suit your interests.

Comprehensive Reviews


Get a grasp of the location through our detailed review and filtering systems that highlights features that compliment socialization and relaxation.

Comprehensive Reviews


Get a grasp of the location through our detailed review and filtering systems that highlights features that compliment socialization and relaxation.

Business Incentives


If you’re a business owner, we will promote you to our active consumer base if you qualify as a third place where all of us can thrive!

Business Incentives


If you’re a business owner, we will promote you to our active consumer base if you qualify as a third place where all of us can thrive!

Final Design

Final Design

How might we

How might we

How might we

. . . improve the discoverability and facilitation of Third Places for young adults to foster community.

. . . improve the discoverability and

facilitation of Third Places for young adults to foster community.

. . . improve the discoverability and

facilitation of Third Places for young adults to foster community.

Research

Research

Identifying what attracts communities towards third places

Identifying what attracts communities towards third places

Identifying what attracts communities towards third places

Historically, bars, pubs, cafes and other locations served as places for people to unwind and engage with their community after a long day at work.


We wanted to understand the factors behind lowered third place usage and presence. To find ways to mitigate these issues, we aimed to find ways to leverage technology to bridge the gap for both consumers and businesses.

Historically, bars, pubs, cafes and other locations served as places for people to unwind and engage with their community after a long day at work.


We wanted to understand the factors behind lowered third place usage and presence. To find ways to mitigate these issues, we aimed to find ways to leverage technology to bridge the gap for both consumers and businesses.

Historically, bars, pubs, cafes and other locations served as places for people to unwind and engage with their community after a long day at work.


We wanted to understand the factors behind lowered third place usage and presence. To find ways to mitigate these issues, we aimed to find ways to leverage technology to bridge the gap for both consumers and businesses.

Research Methods

Research Methods

  1. Literature Reviews 

  2. POEMS Observation 

  3. Surveys 

  4. Formal Interviews

  5. Paper Prototyping 

  6. Usability testing 

  1. Literature Reviews 

  2. POEMS Observation 

  3. Surveys 

  4. Formal Interviews

  5. Paper Prototyping 

  6. Usability testing 

Research Questions

Research Questions

What physical and environmental attributes make third places
appealing to different user groups?

What physical and environmental attributes make third places appealing to different user groups?

What physical and environmental attributes make third places appealing to different user groups?

In what ways do third places impact the mental and emotional
well-being of individuals?

In what ways do third places impact the mental and emotional well-being of individuals?

In what ways do third places impact the mental and emotional well-being of individuals?

What are their primary motivations to visit third places?

What are their primary motivations to visit third places?

What are their primary motivations to visit third places?

How can we use technology to foster third places?

How can we use technology to foster third places?

How can we use technology to foster third places?

Converging Points

Comfortability

Better seatings, aesthetics and environmental surroundings affect the decision of a person when seeking a third place.

Motivations

Primary motivations for choosing to visit a third place include socializing, working, and proximity to their homes.

Physical Medium

While online spaces are a possible alternative, most participants found physical third places are more conducive for social facilitation.

Converging Points

Comfortability

Better seatings, aesthetics and environmental surroundings affect the decision of a person when seeking a third place.

Motivations

Primary motivations for choosing to visit a third place include socializing, working, and proximity to their homes.

Physical Medium

While online spaces are a possible alternative, most participants found physical third places are more conducive for social facilitation.

Design Considerations

Business-Focused

Inclusion of promotion elements in the app exclusive for business partners that fulfill all requirements to be considered a third place.

Proximity

Implementation of an interactive map that highlights local third spaces specific to the user’s interests.

Feature-First

Inclusion of a detailed review system that encourages users to rate whether a visited location is conducive for third space activities.

Design Considerations

Business-Focused

Inclusion of promotion elements in the app exclusive for business partners that fulfill all requirements to be considered a third place.

Proximity

Implementation of an interactive map that highlights local third spaces specific to the user’s interests.

Feature-First

Inclusion of a detailed review system that encourages users to rate whether a visited location is conducive for third space activities.

Understanding our Audience

Understanding our Audience

Our research indicated a strong interest for third places among Gen Z and Millennials.

Personas

Several personas were created that focused on young adults within the timeline of secondary education to entry-level professionals to paint a better picture of the target audience.

Several personas were created that focused on young adults within the timeline of secondary education to entry-level professionals to paint a better picture of the target audience.

User Journey Map

A user journey map was created to assess Fatima’s potential steps of browsing for local cheap eats using Google. It helped inform us on ways to implement an enhanced and streamlined version in ‘omo’.

A user journey map was created to assess

Fatima’s potential steps of browsing for local

cheap eats using Google. It helped inform us on ways to implement an enhanced and streamlined version in ‘omo’.

A user journey map was created to assess Fatima’s potential steps of browsing for local cheap eats using Google. It helped inform us on ways to implement an enhanced and streamlined version in ‘omo’.

User Flow

We created a user flow for Fatima who is looking for a nearby ramen restaurant to show how users might interact with the app. Mapping out this scenario gave us valuable insights into how users may use the app to find a third location of interest.

We created a user flow for Fatima who is looking for a nearby ramen restaurant to show how users might interact with the app. Mapping out this scenario gave us valuable insights into how users may use the app to find a third location of interest.

Information Architecture

Information Architecture

We found ourselves overwhelmed by the numerous types of locations a user may seek. Hence, we created a site map with Browse, Ask and Search behaviours kept in mind to understand how we can categorize locations and the overall structure of information on the app.

We found ourselves overwhelmed by the numerous types of locations a user may seek. Hence, we

created a site map with Browse, Ask and Search behaviours kept in mind to understand how we can categorize locations and the overall structure of information on the app.

Paper Prototype

Paper Prototype

We created paper prototype with a focus on creating:

An incentive for businesses to set up third
place-friendly features.

Opportunities for young adults to discover more third places around them.

We created paper prototype with a focus on creating:

An incentive for businesses to set up third
place-friendly features. Opportunities for young adults to discover more third places around them.

We created paper prototype with a focus on creating:

An incentive for businesses to set up third place-friendly features. Opportunities for young adults to discover more third places around them.

User Testing

User Testing

Participants were recruited for a paper prototype test to check whether the features fulfill user needs.

Three participants were selected on the basis of:

  • Being 18-35 years old

  • Familiarity with map and location discovery apps.

Low-Fidelity Wireframes

Low-Fidelity Wireframes

The team created low-fidelity wireframes based off of insights gathered from the Guerilla Usability test.

We focused on a ‘Featured’ section that highlights local favs and omo partners, a single search result for the map page that can be expanded on scroll.

Reflection

Reflection

Significance of Collaboration


Collaboration played an instrumental role in our project development. Having constant communication and timely submissions for review helped us stay on track and leverage our unique skills. This process helped me hone my conflict-management and active listening skills in a fast-paced environment.

Design Process


This case study allowed me to put my skills picked up from my educational experiences into practice. Developing detailed research plans and generating user-centered implementations informed by qualitative research, user tests and a lot of trial and error felt incredibly fruitful. It led to the development of prototypes that we found to be a solid base for a niche market.

Thanks for Visiting!

This website was designed and built by me.

© 2024 Andrew George Geevarghese

Thanks for Visiting!

This website was designed and built by me.

© 2024 Andrew George Geevarghese

Thanks for Visiting!

This website was designed and built by me.

© 2024 Andrew George Geevarghese